![]() Or just watch it all burn down together - the choice is yours.Įxperiment with new spell combinations and find out how they affect enemies and the world around you the hard way. Survive alone or with a wizard friend in online cooperative play to combine resources, magic, and creativity in your tower building. Unleash cosmic power from the safety of your tower to reset the world and emerge once again to find a new layout to once familiar lands. Combine elements for intended or suprising effects that alter the shot, blast radius, bullet trail, and even the status of the creature in your crosshairsĬreate a dazzling wardrobe for your magic wielder from robes and hats to armor and accessories - functional and fashionable in a way that's sure to impress.Įxplore and uncover new sections of the world filled with deserts, swamps, tundra, and prairies - all loosely floating together through space and time after the world was fractured. Carefully design weapons, bullets, and furnishings for your tower home but try not to burn it all down as the magic you wield escalates beyond your control.Ĭollect resources from the world and craft unique enchanted ammunition for your arsenal of guns. Embark on a journey alone or with a friend to collect, craft, and outfit your wizard however you see fit as you explore the unknown. In other words, you might be able to kill a witch/wizard with a gun if you sneak up on them with one, but if they're aware of it, they might be able to defend themselves, whether or not they have a wand with them.Wizard with a Gun is an online cooperative sandbox survival game set in a magical wilderness wrought with dangerous creatures and arcane mysteries. It's likely that this ability persists throughout life, and all witches/wizards can deflect non-magical injuries spontaneously to some extent. Witch/wizard children spontaneously defend themselves magically when they are in danger, even before they have learnt any spells or have a wand. In fact, this incident is what convinces Neville's family that he is not a squib. A Muggle child, of course, would have been killed or severely injured. If a Muggle had fallen in such a way, wouldn't they have died, or at least been injured far more? But witches/wizards treat such possible injuries very casually, which may be because they aren't so easily hurt.Īnother example is Neville's story in PS/SS of how he 'bounced' when his uncle accidentally dropped him from an upper storey window. Harry's worst injuries are a broken arm and a cracked skull, both of which are healed overnight. In the former case, Neville merely suffers a broken wrist. Neville falls off his broom in PS/SS Harry falls off his several times in the course of the series. ![]() ![]() The most popular magical sport involves children flying on broomsticks hundreds of feet up in the air, with no form of safety belts or anything whatsoever that would prevent, say, an inexperienced flyer from simply slipping off his broom and plummeting to his death. ![]() In GoF, four teenagers compete in what are literally death defying tasks. There's also the sheer recklessness witches/wizards display towards what are potentially life-threatening situations, and their complete disregard for ordinary safety protocols. Mage Bullets is bad not only because youre sacrificing powerful spells for a moderate effect, but it also gives an enhancement bonus that wont stack with any. For example, in the first book, Hagrid is insulted when Petunia says that Harry's parents died in a car crash: 'How could a car crash kill James and Lily?' The implication seems to be that witches/wizards would not be easily killed by such mundane means. While it's probably possible to kill witches/wizards if you shoot them point blank, I think that magical people in the HP universe have some amount of inherent protection against 'Muggle' injuries.
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